Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become <i>WANTED!</i>
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12%

, 12% %i:scaleDA%
(4) 2 units; 22%

, 20% %i:scaleDA%
(6) 4 units; 33%

, 33% %i:scaleDA%
(8) 5 units; 44%

, 44% %i:scaleDA%
(10) ALL enemies; 100%

, 150% %i:scaleDA%; Combat Start: Confiscate all enemy items!