Passive: Gain
1.5 Ability Power each Attack.
Active: Throw a card at the current target and next nearest target, dealing
220/330/500Â (
) magic damage.
Kingpin bonus: Throw a random special card at the current target that deals 245/365/550Â (

) magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.