Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
2-1
3-2
4-2
Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.
2-1
3-2
4-2
Augmented Power
Your next augment is one tier higher.
2-1
3-2
4-2
Backup Bows
Gain a Recurve Bow. After your team attacks 1200 times, gain 2 more.Attacks: 0
2-1
3-2
4-2
Band of Thieves
Gain 1 Thief's Gloves.
2-1
3-2
4-2
Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.
2-1
3-2
4-2
Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 9% Durability.
2-1
3-2
4-2
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.
2-1
3-2
4-2
Branching Out
Gain a random Emblem.
2-1
3-2
4-2
Branching Out+
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
2-1
3-2
4-2
Called Shot
Set your win streak to 4. Gain 4 gold.
2-1
3-2
4-2
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
2-1
3-2
4-2
Carve a Path
Gain a B.F. Sword. After your team deals 70000 physical damage, gain 2 more.Damage dealt: 0
2-1
3-2
4-2
Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
2-1
3-2
4-2
Chaotic Evolution
Starring up a champion grants them one of the following: 80 Health, 5% Durability, 10% Ability Power, 10% Attack Damage, 9% Attack Speed. Bonuses stack.
2-1
3-2
4-2
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.The anvil offers 4 choices.
2-1
3-2
4-2
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 40000 magic damage, gain 2 more.Damage dealt: 0
2-1
3-2
4-2
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
2-1
3-2
4-2
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
2-1
3-2
4-2
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.Critical strikes: 0
2-1
3-2
4-2
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
2-1
3-2
4-2
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.
2-1
3-2
4-2
Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.
2-1
3-2
4-2
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.
2-1
3-2
4-2
Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
2-1
3-2
4-2
Extra Buckles
Gain a Giant's Belt. After your team takes 85000 damage, gain 2 more.Damage taken: 0
2-1
3-2
4-2
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
2-1
3-2
4-2
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).
2-1
3-2
4-2
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
2-1
3-2
4-2
Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.
2-1
3-2
4-2
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
2-1
3-2
4-2
Flowing Tears
Gain a Tear of the Goddess. After your team spends 7500 Mana, gain 2 more.Mana spent: 0
2-1
3-2
4-2
Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.
2-1
3-2
4-2
Glass Cannon I
Allies that start combat in the back row begin combat at 75% Health but gain 17% Damage Amp.
2-1
3-2
4-2
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
2-1
3-2
4-2
Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.
2-1
3-2
4-2
Iron Assets
Gain a component anvil and 3 gold.
2-1
3-2
4-2
Item Grab Bag
Gain 1 random completed item.
2-1
3-2
4-2
Late Game Specialist
When you reach Level 9, gain 36 gold.
2-1
3-2
4-2
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.
2-1
3-2
4-2
Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
2-1
3-2
4-2
Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: 0 Gold
2-1
3-2
4-2
Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.
2-1
3-2
4-2
Missed Connections
Gain a copy of each 1-cost champion.
2-1
3-2
4-2
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
2-1
3-2
4-2
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
2-1
3-2
4-2
Ones Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
2-1
3-2
4-2
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
2-1
3-2
4-2
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
2-1
3-2
4-2
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
2-1
3-2
4-2
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
2-1
3-2
4-2
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.
2-1
3-2
4-2
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
2-1
3-2
4-2
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
2-1
3-2
4-2
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
2-1
3-2
4-2
Rolling For Days I
Gain 10 free Shop rerolls.
2-1
3-2
4-2
Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.
2-1
3-2
4-2
Silver Destiny
Gain a random Silver Augment and 2 gold.
2-1
3-2
4-2
Silver Destiny+
Gain a random Silver Augment and 4 gold.
2-1
3-2
4-2
Silver Spoon
Gain 10 XP.
2-1
3-2
4-2
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 2 5-cost champions.
2-1
3-2
4-2
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.
2-1
3-2
4-2
Small Grab Bag
Gain 2 random item components.
2-1
3-2
4-2
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
2-1
3-2
4-2
Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.Current Bonus: 0% 0%
2-1
3-2
4-2
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
2-1
3-2
4-2
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
2-1
3-2
4-2
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Teaming Up
Gain 1 random component and 2 random 3-cost champions.
2-1
3-2
4-2
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
2-1
3-2
4-2
Trials of Twilight
Gain a Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.
2-1
3-2
4-2
Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.
2-1
3-2
4-2
Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.
2-1
3-2
4-2
Wood Axiom
Gain a Wood Hex. Champions within gain 12% max Health. After combat, they permanently gain 40 Health.
2-1
3-2
4-2
Gold
3 Threes
Gain 3 random 2-star 3-cost champions and 8 gold.
2-1
3-2
4-2
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
2-1
3-2
4-2
Advanced Loan
Gain 18 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Advanced Loan+
Gain 27 Gold. Your next augment is one tier lower.
2-1
3-2
4-2
Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.TFT Macao Open, 2024
2-1
3-2
4-2
Ascension
After 15 seconds of combat, gain 60% Damage Amp.
2-1
3-2
4-2
Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
2-1
3-2
4-2
Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.
2-1
3-2
4-2
Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.
2-1
3-2
4-2
Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.
2-1
3-2
4-2
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
2-1
3-2
4-2
Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 6, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.Inkborn Fables Tactician's Crown, 2024
2-1
3-2
4-2
Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
2-1
3-2
4-2
Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.Gizmos & Gadgets Championship, 2022
2-1
3-2
4-2
Bringer of Ruin
Every takedown Atakhan scores permanently grants him 2% Ability Power and 30 max Health. Gain a Briar and a Sion. (Current Takedowns: 0)
2-1
3-2
4-2
Bronze For Life I
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
2-1
3-2
4-2
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
2-1
3-2
4-2
Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
2-1
3-2
4-2
Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
2-1
3-2
4-2
Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.
2-1
3-2
4-2
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
2-1
3-2
4-2
Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
2-1
3-2
4-2
Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
2-1
3-2
4-2
Crown's Will
Gain a Needlessly Large Rod. Your team gains 10 Ability Power and 8 Armor.
2-1
3-2
4-2
Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 10 seconds in combat, increase this to 2.
2-1
3-2
4-2
Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.
2-1
3-2
4-2
Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-1
3-2
4-2
Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
2-1
3-2
4-2
Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.
2-1
3-2
4-2
Demacia Forever
Demacians gain 5 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.
2-1
3-2
4-2
Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
2-1
3-2
4-2
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
2-1
3-2
4-2
Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.0TFT Vegas Open, 2023
2-1
3-2
4-2
Epic Rolldown
When you reach Level 8, gain 23 Shop rerolls.Runeterra Reforged Championship, 2023
2-1
3-2
4-2
Epoch
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.
2-1
3-2
4-2
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
2-1
3-2
4-2
Evolve and Overcome
For every 4 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. (Takedowns: 0/4)Void provides unique Mutations.
2-1
3-2
4-2
Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
2-1
3-2
4-2
Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
2-1
3-2
4-2
Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.
2-1
3-2
4-2
Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.
2-1
3-2
4-2
Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
2-1
3-2
4-2
Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.
2-1
3-2
4-2
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
2-1
3-2
4-2
Gain @Gold@ Gold
Gain 21 gold.
2-1
3-2
4-2
Glass Cannon II
Allies that start combat in the back row begin combat at 75% Health but gain 30% Damage Amp.
2-1
3-2
4-2
Gold Destiny
Gain a random Gold Augment and 3 gold.
2-1
3-2
4-2
Gold Destiny+
Gain a random Gold Augment and 6 gold.
2-1
3-2
4-2
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
2-1
3-2
4-2
Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
2-1
3-2
4-2
Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.
2-1
3-2
4-2
Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
2-1
3-2
4-2
Hefty Rolls
Your team gains 8 Health and size for each time you've rolled this game.Rolls: 0 Health: 0
2-1
3-2
4-2
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.This item allows you to copy a 3-cost or less champion.
2-1
3-2
4-2
Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.
2-1
3-2
4-2
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
2-1
3-2
4-2
Hustler
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 3 gold now.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Indecision I
In 4 rounds, choose a new augment of the same tier. Gain 10 gold now.
2-1
3-2
4-2
Indecision II
In 4 rounds, choose a new augment of the same tier. Gain 15 gold now.
2-1
3-2
4-2
Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
2-1
3-2
4-2
Infinity Protection
Gain 8 Gold now. On 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.Monsters Attack Championship, 2023
2-1
3-2
4-2
Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 15.
2-1
3-2
4-2
Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
2-1
3-2
4-2
Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
2-1
3-2
4-2
Know Your Enemy
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.
2-1
3-2
4-2
Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.
2-1
3-2
4-2
Late Game Scaling
Gain 2 XP every round. Your 5-cost champions gain 20% Health and 20% Attack Speed.CyberCity Tactician's Crown, 2025
2-1
3-2
4-2
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 180 Health and 10% Attack Speed.Reckoning Championship, 2021
2-1
3-2
4-2
Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.00 / 0
2-1
3-2
4-2
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
2-1
3-2
4-2
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
2-1
3-2
4-2
Makeshift Armor II
Allies without items equipped gain 45 Armor and Magic Resist.
2-1
3-2
4-2
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.0
2-1
3-2
4-2
Max Build
Gain a Champion Duplicator and 7 free Shop rerolls. On Stage 6-1, gain these again.Galaxies Championship, 2020
2-1
3-2
4-2
Mess Hall
After 10 seconds of combat, your champions gain 15% Attack Speed and attacks also hurl 2 delicious projectiles that deal 30 () magic damage.
2-1
3-2
4-2
NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 2% Attack Damage and Ability Power after player combat. 0
2-1
3-2
4-2
Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 404 Health and 24.4% Attack Speed. Gain a random 4-cost.
2-1
3-2
4-2
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
2-1
3-2
4-2
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
2-1
3-2
4-2
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
2-1
3-2
4-2
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. 00
2-1
3-2
4-2
Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
2-1
3-2
4-2
Poison Pals
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.
2-1
3-2
4-2
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Precision and Grace
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.
2-1
3-2
4-2
Preparation II
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
2-1
3-2
4-2
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
2-1
3-2
4-2
Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 15% additional Mana from all sources.
2-1
3-2
4-2
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
2-1
3-2
4-2
Raining Gold
Gain 7 gold now and 1 gold every round.
2-1
3-2
4-2
ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.
2-1
3-2
4-2
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
2-1
3-2
4-2
Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
2-1
3-2
4-2
Savings Account
After you earn 60 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.Gold earned: 0
2-1
3-2
4-2
Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.
2-1
3-2
4-2
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
2-1
3-2
4-2
Silco's Revenge
Zaunites explode into Shimmer on death, dealing 55% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.
2-1
3-2
4-2
Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
2-1
3-2
4-2
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
2-1
3-2
4-2
Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 10% max Health if they're the only one in their row.
2-1
3-2
4-2
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
2-1
3-2
4-2
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.Fates Championship, 2021
2-1
3-2
4-2
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
2-1
3-2
4-2
Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.
2-1
3-2
4-2
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
2-1
3-2
4-2
Spreading Roots
Gain 2 random Emblems and 1 gold.
2-1
3-2
4-2
Spreading Roots+
Gain 2 random Emblems, a Reforger, and 4 gold.
2-1
3-2
4-2
Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.
2-1
3-2
4-2
Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
2-1
3-2
4-2
Swordsmith
Gain 2 random completed items that build from B.F. Sword.
2-1
3-2
4-2
The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 500 Health and 20% Durability.Mogul's Mail gives gold as well as combat power.Dragonlands Championship, 2022
2-1
3-2
4-2
The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.
2-1
3-2
4-2
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
2-1
3-2
4-2
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
2-1
3-2
4-2
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
2-1
3-2
4-2
Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.
2-1
3-2
4-2
Trifecta I
Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
2-1
3-2
4-2
Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last combat. Gain 2 2-cost champions.
2-1
3-2
4-2
Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
2-1
3-2
4-2
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
2-1
3-2
4-2
Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.
2-1
3-2
4-2
Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 4 gold now.
2-1
3-2
4-2
Walk The True Path I
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2
Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.
2-1
3-2
4-2
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
2-1
3-2
4-2
Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.
2-1
3-2
4-2
Worth the Wait
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Prismatic
Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-1
3-2
4-2
Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-1
3-2
4-2
Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +75 bonus Health.
2-1
3-2
4-2
Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 1 random component now.
2-1
3-2
4-2
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
2-1
3-2
4-2
Bronze For Life II
Your team gains 3.5% Damage Amp and 2% Durability for each Bronze-tier trait.
2-1
3-2
4-2
Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.
2-1
3-2
4-2
Call to Chaos
Gain a powerful and random reward.
2-1
3-2
4-2
Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-1
3-2
4-2
Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.
2-1
3-2
4-2
Comeback Story
Your team gains 6 Health and 0.5% Attack Speed per missing player Health.0
2-1
3-2
4-2
Commerce Core
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.
2-1
3-2
4-2
Component Heist
After 5 player combats, gain 1 of every item component.0 0
2-1
3-2
4-2
Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.
2-1
3-2
4-2
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-1
3-2
4-2
Cruel Pact
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.
2-1
3-2
4-2
Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-1
3-2
4-2
Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.
2-1
3-2
4-2
Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
2-1
3-2
4-2
Forged in Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.Remix Rumble Championship, 2023
2-1
3-2
4-2
Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.
2-1
3-2
4-2
Going Long
You no longer gain interest. Gain 12 gold now. Round start: gain 5 XP.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Growth Mindset
Gain 36 XP. Buying XP costs 3 gold instead of 4.
2-1
3-2
4-2
Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
2-1
3-2
4-2
Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
2-1
3-2
4-2
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
2-1
3-2
4-2
Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
2-1
3-2
4-2
Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-1
3-2
4-2
Jeweled Lotus II
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
2-1
3-2
4-2
Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
2-1
3-2
4-2
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
2-1
3-2
4-2
Living Forge
Gain an Artifact anvil now and after every 10 player combats.Artifacts are more powerful items with a unique effect.
2-1
3-2
4-2
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
2-1
3-2
4-2
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 2 player combats.
2-1
3-2
4-2
Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again.
2-1
3-2
4-2
Min-Max
Gain a Golden Item Remover and 4 random components.Golden Item Remover is a Magnetic Remover with infinite uses.
2-1
3-2
4-2
Money Monsoon
Gain 7 gold now and every round for the rest of the game.
2-1
3-2
4-2
Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
2-1
3-2
4-2
One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-1
3-2
4-2
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
2-1
3-2
4-2
Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.
2-1
3-2
4-2
Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.
2-1
3-2
4-2
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
2-1
3-2
4-2
Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
2-1
3-2
4-2
Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
2-1
3-2
4-2
Secrets of the Sands
Gain 6 gold. Gain an Azir on Stage 3-7. Each time you unlock a Shuriman, gain an ideal item for them.
2-1
3-2
4-2
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
2-1
3-2
4-2
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
2-1
3-2
4-2
Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 20% bonus true damage.
2-1
3-2
4-2
Spoils of War III
Enemies have a 45% chance to drop loot when killed.
2-1
3-2
4-2
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.At the start of the next 2 stages, gain that 4-cost champion again.
2-1
3-2
4-2
Sweet Treats
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.Health Gained: 0Magic N' Mayhem Tactician's Crown, 2024
2-1
3-2
4-2
Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
2-1
3-2
4-2
Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.
2-1
3-2
4-2
The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you 1 random elemental hex and gold based on the augment's tier.
2-1
3-2
4-2
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-1
3-2
4-2
The Trait Tree
Gain 3 random Emblems and 7 gold.
2-1
3-2
4-2
The Trait Tree+
Gain 3 random Emblems, a Reforger, and 12 gold.
2-1
3-2
4-2
The World Runes
Gain 2 Emblems from random Region traits. After 5 player combats with 4 Region traits active, gain a powerful reward. (0/5)
2-1
3-2
4-2
Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
2-1
3-2
4-2
Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
2-1
3-2
4-2
Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
2-1
3-2
4-2
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
2-1
3-2
4-2
Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.
2-1
3-2
4-2
Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-1
3-2
4-2
We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: 0)Into The Arcane Tactician's Crown, 2025
2-1
3-2
4-2
Win Out
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 6 XP now.
2-1
3-2
4-2
Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
2-1
3-2
4-2
Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max 0/3).Mana spent: 0/2200