Settings
Stats
Players
Set 16 Info

Craftable

Deathblade
Deathblade
+55% Attack Damage
B.F. Sword
+
B.F. Sword
Perfect peace and calm for the holder - and all who face it.
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Giant Slayer
Giant Slayer
+15% Attack Damage
+15 Attack Speed
+15% Ability Power
B.F. Sword
+
Recurve Bow
Gain 15% additional Damage Amp against Tanks.
Hextech Gunblade
Hextech Gunblade
+20% Attack Damage
+20% Ability Power
B.F. Sword
+
Needlessly Large Rod
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
Spear of Shojin
+15% Attack Damage
+15% Ability Power
B.F. Sword
+
Tear of the Goddess
Attacks grant 5 bonus Mana.
Edge of Night
Edge of Night
+10% Attack Damage
+15 Attack Speed
+10% Ability Power
+20 Armor
B.F. Sword
+
Chain Vest
At 60% Health, briefly become untargetable and shed negative effects.
Bloodthirster
Bloodthirster
+20% Attack Damage
+20% Ability Power
+20 Magic Resist
B.F. Sword
+
Negatron Cloak
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Sterak's Gage
Sterak's Gage
+40% Attack Damage
+300 Health
B.F. Sword
+
Giant's Belt
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
Infinity Edge
Infinity Edge
+35% Attack Damage
+35% Critical Strike Chance
B.F. Sword
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Red Buff
+45 Attack Speed
Recurve Bow
+
Recurve Bow
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Guinsoo's Rageblade
Guinsoo's Rageblade
+10 Attack Speed
+10% Ability Power
Recurve Bow
+
Needlessly Large Rod
Gain 7% stacking Attack Speed every second.
Void Staff
Void Staff
+15 Attack Speed
+35% Ability Power
Recurve Bow
+
Tear of the Goddess
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Titan's Resolve
Titan's Resolve
+10 Attack Speed
+20 Armor
Recurve Bow
+
Chain Vest
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Kraken's Fury
Kraken's Fury
+10% Attack Damage
+10 Attack Speed
+20 Magic Resist
Recurve Bow
+
Negatron Cloak
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Nashor's Tooth
Nashor's Tooth
+10 Attack Speed
+15% Ability Power
+150 Health
+20% Critical Strike Chance
Recurve Bow
+
Giant's Belt
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Last Whisper
Last Whisper
+15% Attack Damage
+20 Attack Speed
+20% Critical Strike Chance
Recurve Bow
+
Sparring Gloves
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Rabadon's Deathcap
Rabadon's Deathcap
+50% Ability Power
Needlessly Large Rod
+
Needlessly Large Rod
This humble hat can help you make, or unmake, the world itself.
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Archangel's Staff
Archangel's Staff
+30% Ability Power
Needlessly Large Rod
+
Tear of the Goddess
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Crownguard
Crownguard
+20% Ability Power
+20 Armor
+100 Health
Needlessly Large Rod
+
Chain Vest
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
Ionic Spark
Ionic Spark
+15% Ability Power
+35 Magic Resist
+250 Health
Needlessly Large Rod
+
Negatron Cloak
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist
Morellonomicon
Morellonomicon
+20% Ability Power
+150 Health
Needlessly Large Rod
+
Giant's Belt
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Jeweled Gauntlet
+35% Ability Power
+35% Critical Strike Chance
Needlessly Large Rod
+
Sparring Gloves
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Blue Buff
+15% Attack Damage
+15% Ability Power
Tear of the Goddess
+
Tear of the Goddess
Gain 10% additional Attack Damage and Ability Power from all sources.
Protector's Vow
Protector's Vow
+25 Armor
+25 Magic Resist
Tear of the Goddess
+
Chain Vest
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Adaptive Helm
Adaptive Helm
+20 Magic Resist
Tear of the Goddess
+
Negatron Cloak
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 45 Armor and Magic Resistance.
Other Roles: Gain 15% Attack Damage and Ability Power.
Spirit Visage
Spirit Visage
+300 Health
Tear of the Goddess
+
Giant's Belt
Regenerate 2.5% of missing Health each second.
Hand Of Justice
Hand Of Justice
+20% Critical Strike Chance
Tear of the Goddess
+
Sparring Gloves
Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Bramble Vest
Bramble Vest
+65 Armor
Chain Vest
+
Chain Vest
Gain 9% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Gargoyle Stoneplate
Gargoyle Stoneplate
+25 Armor
+25 Magic Resist
+100 Health
Chain Vest
+
Negatron Cloak
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health
Chain Vest
+
Giant's Belt
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Steadfast Heart
+20 Armor
+250 Health
+20% Critical Strike Chance
Chain Vest
+
Sparring Gloves
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
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Dragon's Claw
Dragon's Claw
+75 Magic Resist
Negatron Cloak
+
Negatron Cloak
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
Evenshroud
Evenshroud
+20 Magic Resist
+250 Health
Negatron Cloak
+
Giant's Belt
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Quicksilver
Quicksilver
+15 Attack Speed
+20 Magic Resist
+20% Critical Strike Chance
Negatron Cloak
+
Sparring Gloves
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Warmog's Armor
Warmog's Armor
+500 Health
Giant's Belt
+
Giant's Belt
Gain 15% max Health.
Striker's Flail
Striker's Flail
+10 Attack Speed
+150 Health
+20% Critical Strike Chance
Giant's Belt
+
Sparring Gloves
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Thief's Gloves
Thief's Gloves
+150 Health
+20% Critical Strike Chance
Sparring Gloves
+
Sparring Gloves
Each round: Equip 2 random items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Tactician's Crown
Tactician's Crown
Spatula
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
Tactician's Cape
Tactician's Cape
Frying Pan
+
Spatula
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
Tactician's Shield
Tactician's Shield
Frying Pan
+
Frying Pan
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."

Emblem

Noxus Emblem
Noxus Emblem
+10% Attack Damage
B.F. Sword
+
Spatula
The holder gains the Noxus trait.
Void Emblem
Void Emblem
+10 Attack Speed
Recurve Bow
+
Spatula
The holder gains the Void trait.
Ionia Emblem
Ionia Emblem
+10% Ability Power
Needlessly Large Rod
+
Spatula
The holder gains the Ionia trait.
Bilgewater Emblem
Bilgewater Emblem
Tear of the Goddess
+
Spatula
The holder gains the Bilgewater trait.
Demacia Emblem
Demacia Emblem
+20 Armor
Chain Vest
+
Spatula
The holder gains the Demacia trait.
Yordle Emblem
Yordle Emblem
+20 Magic Resist
Negatron Cloak
+
Spatula
The holder gains the Yordle trait.
Freljord Emblem
Freljord Emblem
+150 Health
Giant's Belt
+
Spatula
The holder gains the Freljord trait.
Zaun Emblem
Zaun Emblem
+20% Critical Strike Chance
Sparring Gloves
+
Spatula
The holder gains the Zaun trait.
Slayer Emblem
Slayer Emblem
+10% Attack Damage
B.F. Sword
+
Frying Pan
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield.
Quickstriker Emblem
Quickstriker Emblem
+10 Attack Speed
Frying Pan
+
Recurve Bow
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Arcanist Emblem
Arcanist Emblem
+10% Ability Power
Frying Pan
+
Needlessly Large Rod
The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana.
Invoker Emblem
Invoker Emblem
Frying Pan
+
Tear of the Goddess
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
Defender Emblem
Defender Emblem
+20 Armor
Frying Pan
+
Chain Vest
The holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Juggernaut Emblem
Juggernaut Emblem
+20 Magic Resist
Frying Pan
+
Negatron Cloak
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Bruiser Emblem
Bruiser Emblem
+150 Health
Frying Pan
+
Giant's Belt
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Gunslinger Emblem
Gunslinger Emblem
+150 Health
The holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.

Radiant

Radiant Adaptive Helm
Radiant Adaptive Helm
+40 Magic Resist
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 90 Armor and Magic Resistance.
Marksman/Caster: Gain 30% Attack Damage and Ability Power.
Radiant Archangel's Staff
Radiant Archangel's Staff
+60% Ability Power
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Radiant Bloodthirster
+40% Attack Damage
+40% Ability Power
+40 Magic Resist
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Radiant Blue Buff
+30% Attack Damage
+30% Ability Power
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Radiant Bramble Vest
+130 Armor
Gain 18% max health.
Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Radiant Crownguard
Radiant Crownguard
+40% Ability Power
+40 Armor
+200 Health
Combat Start: Gain a 50% max Health Shield for 8 seconds.
When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
Radiant Deathblade
+110% Attack Damage
It glows in the presence of enemies. Or friends. Or anything alive, really.
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Radiant Dragon's Claw
Radiant Dragon's Claw
+150 Magic Resist
Gain 18% max health.
Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
Radiant Edge of Night
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
+40 Armor
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
Radiant Evenshroud
+40 Magic Resist
+500 Health
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
+50 Armor
+50 Magic Resist
+200 Health
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Radiant Giant Slayer
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
+20 Attack Speed
+20% Ability Power
Gain 14% stacking Attack Speed every second.
Radiant Hand of Justice
Radiant Hand of Justice
+40% Critical Strike Chance
Gain 2 effects:
30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Radiant Hextech Gunblade
+40% Attack Damage
+40% Ability Power
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Radiant Infinity Edge
+75% Attack Damage
+75% Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
Radiant Ionic Spark
+30% Ability Power
+70 Magic Resist
+500 Health
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.
[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
+75% Ability Power
+75% Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Radiant Kraken's Fury
+20% Attack Damage
+20 Attack Speed
+40 Magic Resist
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.
Radiant Last Whisper
Radiant Last Whisper
+45% Attack Damage
+40 Attack Speed
+40% Critical Strike Chance
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.
Sunder: Reduce Armor
Radiant Morellonomicon
Radiant Morellonomicon
+40% Ability Power
+300 Health
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Radiant Nashor's Tooth
+20 Attack Speed
+30% Ability Power
+300 Health
+40% Critical Strike Chance
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Radiant Protector's Vow
+50 Armor
+50 Magic Resist
Combat Start: Gain 40 Mana.
At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Quicksilver
Radiant Quicksilver
+30 Attack Speed
+40 Magic Resist
+40% Critical Strike Chance
Combat Start: Gain immunity to crowd control for 45 seconds.
Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
+100% Ability Power
It's witnessed - and unleashed - miracles and calamities both.
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Radiant Red Buff
Radiant Red Buff
+90 Attack Speed
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Radiant Spear of Shojin
+30% Attack Damage
+30% Ability Power
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Radiant Spirit Visage
+600 Health
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
Radiant Steadfast Heart
+40 Armor
+500 Health
+40% Critical Strike Chance
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
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Radiant Sterak's Gage
Radiant Sterak's Gage
+80% Attack Damage
+600 Health
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Radiant Striker's Flail
+20 Attack Speed
+300 Health
+40% Critical Strike Chance
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Radiant Sunfire Cape
+40 Armor
+300 Health
Gain 16% max Health.
Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Radiant Thief's Gloves
+150 Health
+20% Critical Strike Chance
Each round: Equip 2 random Radiant items.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Radiant Titan's Resolve
Radiant Titan's Resolve
+20 Attack Speed
+40 Armor
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Radiant Void Staff
+30 Attack Speed
+75% Ability Power
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.
Shred: Reduce Magic Resist
Radiant Warmog's Armor
Radiant Warmog's Armor
+1000 Health
Gain 30% max Health.

Artifact

Aegis of Dawn
Aegis of Dawn
+50 Armor
+200 Health
Every 3 seconds, steal 5 Armor from enemies within 1-hex and heal 0% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.
Healing increases based on Stage.
Aegis of Dusk
Aegis of Dusk
+70 Magic Resist
+200 Health
Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 0% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.
Damage increases based on Stage.
Blacksmith's Gloves
Blacksmith's Gloves
+200 Health
+30% Critical Strike Chance
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]
tft_BindOnEquip_description
Blighting Jewel
Blighting Jewel
+60% Ability Power
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
Cappa Juice
+30% Attack Damage
+30% Ability Power
The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
Dawncore
Dawncore
+10% Attack Damage
+10% Ability Power
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
Death's Defiance
+25% Attack Damage
+15 Attack Speed
+40 Armor
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
Eternal Pact
Eternal Pact
+40% Ability Power
Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Fishbones
Fishbones
+50% Attack Damage
+50 Attack Speed
The holder's attacks target random enemies.
Flickerblades
Flickerblades
+12 Attack Speed
+10% Ability Power
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Gambler's Blade
+45 Attack Speed
Grant Attack speed 1% bonus Attack Speed per Attack speed gold in your bank (up to Attack speed 30 gold).
Each attack has a 5% chance to drop Attack speed 1 gold.
[Unique - only 1 per champion]
Gold Collector
Gold Collector
+40% Attack Damage
+20% Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop Attack speed 1 gold.
[Unique - only 1 per champion]
Hellfire Hatchet
Hellfire Hatchet
+20% Attack Damage
+150 Health
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
Horizon Focus
+20 Armor
+20 Magic Resist
+250 Health
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Hullcrusher
+50 Armor
+50 Magic Resist
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Infinity Force
+30% Attack Damage
+30 Attack Speed
+30% Ability Power
+30 Armor
+30 Magic Resist
+300 Health
Tons of EVERYTHING!
Lich Bane
Lich Bane
+10 Attack Speed
+55% Ability Power
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.
Damage increases based on Stage.
Lightshield Crest
Lightshield Crest
+55 Armor
+55 Magic Resist
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Luden's Tempest
Luden's Tempest
+50% Attack Damage
+50% Ability Power
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
Mittens
+75 Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.
Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Mogul's Mail
Mogul's Mail
+300 Health
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant Attack speed 1 gold and continue gaining Attack speed 1 gold every 12 seconds.
[Unique - only 1 per champion]
Prowler's Claw
Prowler's Claw
+35% Attack Damage
+200 Health
+45% Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
Rapid Firecannon
+65 Attack Speed
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Seeker's Armguard
+25% Ability Power
+10 Armor
+10 Magic Resist
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Shadow Puppet
Shadow Puppet
+10 Attack Speed
+10 Armor
+10 Magic Resist
Spawn a clone that copies the holder's items. The clone has 70% max Health and deals 40% damage.
[Unique - only 1 per champion]
Silvermere Dawn
Silvermere Dawn
+140% Attack Damage
+80 Armor
+80 Magic Resist
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
<TFTShadowItemBonus>The holder's Attack Speed is locked at 0.5.</TFTShadowItemBonus>
Sniper's Focus
Sniper's Focus
+20% Attack Damage
+20 Attack Speed
+20% Ability Power
Gain 40% Damage Amp against targets 4 or more hexes away.
Statikk Shiv
Statikk Shiv
+50 Attack Speed
+15% Ability Power
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
Talisman Of Ascension
+20% Attack Damage
+20% Ability Power
+600 Health
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Darkin Aegis
The Darkin Aegis
+25 Armor
+25 Magic Resist
+200 Health
The holder gains the Darkin trait.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The Darkin Bow
The Darkin Bow
+30% Attack Damage
+30 Attack Speed
The holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The Darkin Scythe
The Darkin Scythe
+25% Attack Damage
+25% Ability Power
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 100% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 second
The Darkin Staff
The Darkin Staff
+40% Ability Power
The holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50 magic damage.
Damage increases based on Stage
The Indomitable
The Indomitable
+20 Armor
+20 Magic Resist
+500 Health
The holder's Move Speed is drastically reduced.
Gain 12% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Titanic Hydra
+20% Attack Damage
+20 Attack Speed
+300 Health
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Void Gauntlet
+300 Health
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]
Wit's End
Wit's End
+25 Attack Speed
+20 Armor
+20 Magic Resist
+400 Health
Attacks deal 30/45/65/85/100 bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Zhonya's Paradox
+25% Ability Power
+25 Armor
+25 Magic Resist
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]

Support

Other

90 Caliber Nets
90 Caliber Nets
Stun the 3 enemies who have dealt the most damage for 2 seconds.
Acceleration Gate
Acceleration Gate
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
Adrenaline Modules
Adrenaline Modules
Gain 15% Damage Amp, increased by 1% after every 3 attacks.
Recommended users: Bel'Veth and Kai'sa
Armor Nullifier
Armor Nullifier
Piltover units deal 25% more damage, increased to 35% against Tanks.
Barknuckles
Barknuckles
+45 Armor
+45 Magic Resist
+300 Health
While above 50% Health, double the Armor and Magic Resist bonuses from this item.
Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.
Recommended holder: Nautilus
Blackmarket Explosives
Blackmarket Explosives
+10 Attack Speed
+20% Ability Power
Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies.
Recommended holder: Fizz
Blast Shield
Blast Shield
All allies gain a 20% max Health Shield.
Captain's Brew
Captain's Brew
+15% Attack Damage
+15% Ability Power
+100 Health
Attacks and Abilities Burn and Chill enemies for 3 seconds.
Recommended holder: Twisted Fate
Champion Duplicator
Champion Duplicator
Use on a champion to create a 1-star copy on your bench.
[Consumable - This item disappears when used.]
Continuum Cogs
Continuum Cogs
All allies gain 2 Mana Regen and 12 Ability Power.
Crown of Demacia
Crown of Demacia
+30 Attack Speed
+300 Health
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack speed Attack Damage and Attack speed Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.
Cutthroat's Cutlass
Cutthroat's Cutlass
+20% Attack Damage
+20% Ability Power
Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds.
Recommended holder: Gangplank
Dead Man's Dagger
Dead Man's Dagger
+20% Attack Damage
+20% Ability Power
Attacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power.
Recommended holder: Graves
Disruptor Emblem
Disruptor Emblem
+150 Health
The holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
E.M.P.
E.M.P.
Increase the Mana cost of all enemies' next cast by 35.
Echo Engine
Echo Engine
For the rest of combat, repeat the effects of your other Modules every 10 seconds.
Electrical Overload
Electrical Overload
Deal 100 + 10% max Health as true damage to all enemies.
First Mate's Flintlock
First Mate's Flintlock
+10% Attack Damage
+10 Attack Speed
+20% Critical Strike Chance
Every second during combat, gain 3% Attack Damage and 3% Attack Speed.
Recommended holder: Miss Fortune
Gigantification Ray
Gigantification Ray
Piltover units gain 23% max Health and become much larger.
Golden Item Remover
Golden Item Remover
Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.
Iron Carapace
Iron Carapace
Gain 200 max Health. Gain Armor and Magic Resist equal to 0.6000000238418579% of max Health.
Recommended users: Cho'Gath and Rift Herald
Ixtal Emblem
Ixtal Emblem
+150 Health
The holder gains the Ixtal trait.
Kinetic Barrier
Kinetic Barrier
Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Leeching Nucleus
Leeching Nucleus
Heal the lowest Health ally for 15% of damage dealt. After damaging an enemy, steal 2% Attack Damage and Ability Power from them, up to 15 stacks from all sources.
Recommended users: Kog'Maw, Malzahar, and Kai'sa
Loaded Dice
Loaded Dice
Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion.
[Consumable - This item disappears when used.]
Longshot Emblem
Longshot Emblem
+150 Health
The holder gains the Longshot trait and +1 Attack Range.
Lucky Doubloon
Lucky Doubloon
+20 Attack Speed
+20% Critical Strike Chance
On takedown, generate an additional 3 Attack speed. (Earned: 0)
Recommended holder: Gangplank
Lucky Item Chest
Lucky Item Chest
Use on a champion to open an armory of items especially suited for them.
These items are based on the champion's recommended items.
Magnetic Remover
Magnetic Remover
Use on a champion to unequip all items.
[Cannot be used on champions in combat.]
[Consumable - This item disappears when used.]
Magnetron Coil
Magnetron Coil
Piltover units gain 18% Damage Amp, increased by 0.5% for each cast from any Piltover unit this combat before this Module triggered.
Masterwork Upgrade
Masterwork Upgrade
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Micro-Rockets
Micro-Rockets
Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.
Mining Drill
Mining Drill
Gain 1 Gold or 1 Boot, randomly. <i>(Repeats for every Piltover cast!)</i>
Overclocked Capacitors
Overclocked Capacitors
Grant your team 22% Attack Speed.
Pile O' Citrus
Pile O' Citrus
+700 Health
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 20 Attack speed.
Recommended holder: Illaoi
Piltover Emblem
Piltover Emblem
+150 Health
The holder gains the Piltover trait.
Power Remover
Power Remover
Use on a champion to remove their Power Up and regain a Power Snax.
Predator Instincts
Predator Instincts
Gain 20% Attack Damage and Ability Power. Every 9 seconds, cleanse crowd control effects and become untargetable for 1 second(s).
Recommended users: Rek'Sai and Bel'Veth
Reforger
Reforger
Unequip all items and randomly transform them into new ones of a similar type and quality.
[Consumable - This item disappears when used.]
Royal Husk
Royal Husk
Gain 200 Health. After dropping below 50% max Health, spawn a Voidling with 25% of this unit's max Health.
Recommended users: Cho'Gath and Rift Herald
Spitter Spines
Spitter Spines
After dealing 1000 damage, fire spikes at the 2 nearest enemies that deal 111 physical damage.
Recommended users: Rek'Sai, Malzahar, and Kai'sa
Superior Lifeform
Superior Lifeform
Summon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.
Suspicious Trench Coat
Suspicious Trench Coat
+15 Attack Speed
+100 Health
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
Tuned Oscillator
Tuned Oscillator
Increase your team's Healing and Shielding by 25%.
Upgrade!
Upgrade!
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health.
Vanquisher Emblem
Vanquisher Emblem
+20% Critical Strike Chance
Frying Pan
+
Sparring Gloves
The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes.
Warden Emblem
Warden Emblem
+150 Health
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
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