Perfect peace and calm for the holder - and all who face it.tft10_headliner_default
Gain 15% additional Damage Amp against Tanks.
Heal the lowest percent Health ally for 20% of damage dealt.
Attacks grant 5 bonus Mana.
At 60% Health, briefly become untargetable and shed negative effects.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.

Infinity Edge
+35% Critical Strike Chance

+

Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Attacks and Abilities 1%
Burn and 33%
Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing receivedGain 7% stacking Attack Speed every second.
Damage from attacks and Abilities 30%
Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic ResistGain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Nashor's Tooth
+20% Critical Strike Chance

+

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

Last Whisper
+20% Critical Strike Chance

+

Damage from attacks and Abilities 30%
Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce ArmorThis humble hat can help you make, or unmake, the world itself.tft10_headliner_default
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
30%
Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic ResistAttacks and Abilities deal 1%
Burn and 33%
Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Jeweled Gauntlet
+35% Critical Strike Chance

+

Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain 10% additional Attack Damage and Ability Power from all sources.
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 45 Armor and Magic Resistance.
Other Roles: Gain 15% Attack Damage and Ability Power.
Regenerate 2.5% of missing Health each second.

Hand Of Justice
+20% Critical Strike Chance

+

Gain 2 effects:
15% Attack Damage and 15% Ability Power.
12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 9% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal
100 magic damage to all adjacent enemies.
Cooldown: 2 secondsGain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 8% max Health.
Every 2 seconds, deal 1%
Burn and 33%
Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target�s max Health as true damage every secondWound: Reduces healing received
Steadfast Heart
+20% Critical Strike Chance

+

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
tft10_headliner_default
Gain 9% max health.
Every 2 seconds, heal 2.5% max Health.
30%
Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Quicksilver
+20% Critical Strike Chance

+

Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.

Striker's Flail
+20% Critical Strike Chance

+

Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

Thief's Gloves
+20% Critical Strike Chance

+

Each round: Equip 2 random items.
[Consumes 3 item slots.]tft_BindOnEquip_description
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."The holder gains the Noxus trait.
The holder gains the Void trait.
The holder gains the Ionia trait.
The holder gains the Bilgewater trait.
The holder gains the Demacia trait.
The holder gains the Yordle trait.
The holder gains the Freljord trait.

Zaun Emblem
+20% Critical Strike Chance

+

The holder gains the Zaun trait.
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 15% max Health Shield.
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
The holder gains the Arcanist trait. On kill, refund 15% of the holder's max Mana.
The holder gains the Invoker trait. On cast, gain Ability Power equal to 20% of Mana spent.
The holder gains the Defender trait.
Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
The holder gains the Gunslinger trait.
Dealing physical damage to an enemy reduces their Armor by 2.
Gain an additional
30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain
90 Armor and Magic Resistance.
Marksman/Caster: Gain
30% Attack Damage and Ability Power.

Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain
18% max health.
Take
10% reduced damage from attacks. When struck by any attack, deal
200 magic damage to all adjacent enemies.
Cooldown: 2 secondsCombat Start: Gain a
50% max Health Shield for 8 seconds.
When the Shield expires, gain
50% Ability Power.
It glows in the presence of enemies. Or friends. Or anything alive, really.tft10_headliner_default
Gain
18% max health.
Every 2 seconds, heal
5% max Health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
30%
Sunder enemies within 3 hexes. Gain
50 Armor and Magic Resist for the first
20 seconds of combat.
Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Gain 30% additional Damage Amp against Tanks.

Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.

Radiant Hand of Justice
+40% Critical Strike Chance
Gain 2 effects:
30% Attack Damage and 30% Ability Power.
24% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Heal the lowest percent Health ally for
40% of damage dealt.

Radiant Infinity Edge
+75% Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
30%
Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to
300% of the Mana spent.
[Direct damage item]Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
+75% Critical Strike Chance
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 60% Attack Speed.

Radiant Last Whisper
+40% Critical Strike Chance
Damage from attacks and Abilities 30%
Sunder the target for
the rest of combat. This effect does not stack.
Sunder: Reduce ArmorAttacks and Abilities deal
2% Burn and 33%
Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing received
Radiant Nashor's Tooth
+40% Critical Strike Chance
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Combat Start: Gain
40 Mana.
At 40% Health, gain
30 Mana and a Shield equal to
40% max Health.

Radiant Quicksilver
+40% Critical Strike Chance
Combat Start: Gain immunity to crowd control for
45 seconds.
Gain
6% stacking Attack Speed every second.

Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.tft10_headliner_default
Attacks and Abilities
2% Burn and 33%
Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing receivedAttacks grant 10 bonus Mana.
Regenerate 5% of missing Health each second.

Radiant Steadfast Heart
+40% Critical Strike Chance
Gain
20% durability. While above 50% Health, instead gain
36% Durability.
tft10_headliner_default
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Striker's Flail
+40% Critical Strike Chance
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Gain
16% max Health.
Every 2 seconds, deal
2% Burn and 33%
Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every secondWound: reduces healing received
Radiant Thief's Gloves
+20% Critical Strike Chance
Each round: Equip 2 random
Radiant items.
[Consumes 3 item slots.]tft_BindOnEquip_description
Gain
4% Attack Damage and
4% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain
20% Damage Amp and gain immunity to crowd control.
Damage from attacks and Abilities 30%
Shred the target for
the rest of combat. This effect does not stack.
Shred: Reduce Magic ResistEvery 3 seconds, steal 5 Armor from enemies within 1-hex and heal 0% of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.5 seconds instead.
Healing increases based on Stage.Every 3 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 0% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.5 seconds instead.
Damage increases based on Stage.
Blacksmith's Gloves
+30% Critical Strike Chance
Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots.]tft_BindOnEquip_description
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds. The holder dons a Hat on each takedown. The holder gains 0.75% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: 0)
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]Combat start: Form a pact with the highest Health ally, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
The holder's attacks target random enemies.
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Grant

1% bonus Attack Speed per

gold in your bank (up to

30 gold).
Each attack has a 5% chance to drop

1 gold.
[Unique - only 1 per champion]
Gold Collector
+20% Critical Strike Chance
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop

1 gold.
[Unique - only 1 per champion]Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
The holder's first attack after each Ability cast deals 240 / 320 / 450 / 525 / 600 bonus magic damage.
Damage increases based on Stage.Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Shrinks the holder, granting them increased movement speed and immunity to
Chill,
Burn, and
Wound.
Chill: reduce Attack SpeedBurn: Deals a percent of the target's max Health as true damage every secondWound: Reduces healing receivedGrants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant

1 gold and continue gaining

1 gold every 12 seconds.
[Unique - only 1 per champion]
Prowler's Claw
+45% Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Spawn a clone that copies the holder's items. The clone has 70% max Health and deals 40% damage.
[Unique - only 1 per champion]Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
<TFTShadowItemBonus>The holder's Attack Speed is locked at 0.5.</TFTShadowItemBonus>
Gain 40% Damage Amp against targets 4 or more hexes away.
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The holder gains the Darkin trait.
Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
The holder gains the Darkin trait.
Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
The holder gains the Darkin trait.
Every 4 seconds, slash adjacent enemies for 100% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again.
Dash Cooldown: 1.5 secondThe holder gains the Darkin trait.
For every 20 Mana spent, launch a tendril at enemies near the current target, dealing 50Â magic damage.
Damage increases based on StageThe holder's Move Speed is drastically reduced.
Gain 12% max Health, stun immunity, and pull the current target into melee range.
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Combat start: Store 25% max Health and 2% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]Attacks deal 30/45/65/85/100 bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]Stun the 3 enemies who have dealt the most damage for 2 seconds.
After casting, Piltover units restore 35% of their max Mana over 2 seconds.
Gain
15% Damage Amp, increased by
1% after every 3 attacks.
Recommended users: Bel'Veth and Kai'saPiltover units deal 25% more damage, increased to 35% against Tanks.
While above 50% Health, double the Armor and Magic Resist bonuses from this item.
Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies.
Recommended holder: NautilusEvery 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies.
Recommended holder: FizzAll allies gain a 20% max Health Shield.
Attacks and Abilities Burn and Chill enemies for 3 seconds.
Recommended holder: Twisted FateUse on a champion to create a 1-star copy on your bench.
[Consumable - This item disappears when used.]All allies gain 2 Mana Regen and 12 Ability Power.
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%

Attack Damage and

Ability Power every 2 seconds instead.
If the holder of this item dies, you instantly lose the fight.
You can remove this item by benching the holder.Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds.
Recommended holder: GangplankAttacks and Abilities execute enemies below 12% Health. On kill, gain 15% Attack Damage and 15% Ability Power.
Recommended holder: GravesThe holder gains the Disruptor trait. Abilities deal 30% bonus magic damage over 3 seconds.
Increase the Mana cost of all enemies' next cast by 35.
For the rest of combat, repeat the effects of your other Modules every 10 seconds.
Deal 100 + 10% max Health as true damage to all enemies.

First Mate's Flintlock
+20% Critical Strike Chance
Every second during combat, gain 3% Attack Damage and 3% Attack Speed.
Recommended holder: Miss FortunePiltover units gain 23% max Health and become much larger.
Use on a champion to unequip all items as many times as you want. Converts all future Magnetic Removers to Reforgers.
Gain
200 max Health. Gain Armor and Magic Resist equal to
0.6000000238418579% of max Health.
Recommended users: Cho'Gath and Rift HeraldThe holder gains the Ixtal trait.
Piltover units gain 60 Armor and 20 Magic Resist. If they've taken more magic damage than physical, they gain the opposite.
Heal the lowest Health ally for
15% of damage dealt. After damaging an enemy, steal
2% Attack Damage and Ability Power from them, up to 15 stacks from all sources.
Recommended users: Kog'Maw, Malzahar, and Kai'saUse on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion.
[Consumable - This item disappears when used.]The holder gains the Longshot trait and +1 Attack Range.

Lucky Doubloon
+20% Critical Strike Chance
On takedown, generate an additional 3

. (Earned:Â 0)
Recommended holder: GangplankUse on a champion to open an armory of items especially suited for them.
These items are based on the champion's recommended items.Use on a champion to unequip all items.
[Cannot be used on champions in combat.][Consumable - This item disappears when used.]Piltover units gain 18% Damage Amp, increased by 0.5% for each cast from any Piltover unit this combat before this Module triggered.
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
Fire a barrage of missiles that repeats 66% of the damage dealt by Piltover units this combat as magic damage.
Gain 1 Gold or 1 Boot, randomly. <i>(Repeats for every Piltover cast!)</i>
Grant your team 22% Attack Speed.
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 20

.
Recommended holder: IllaoiThe holder gains the Piltover trait.
Use on a champion to remove their Power Up and regain a Power Snax.
Gain
20% Attack Damage and Ability Power. Every 9 seconds, cleanse crowd control effects and become untargetable for
1Â second(s).
Recommended users: Rek'Sai and Bel'VethUnequip all items and randomly transform them into new ones of a similar type and quality.
[Consumable - This item disappears when used.]Gain
200 Health. After dropping below 50% max Health, spawn a Voidling with
25% of this unit's max Health.
Recommended users: Cho'Gath and Rift HeraldAfter dealing 1000 damage, fire spikes at the 2 nearest enemies that deal
111 physical damage.
Recommended users: Rek'Sai, Malzahar, and Kai'saSummon a robot copy of your 2 strongest Piltover units. They have 40% of the original's Health and deal 50% as much damage.
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]Increase your team's Healing and Shielding by 25%.
Upgrade a random item on your strongest Piltover unit to Radiant. They also gain 15% Attack Speed and 300 max Health.

Vanquisher Emblem
+20% Critical Strike Chance

+

The holder gains the Vanquisher trait and a 2% chance to drop 1 gold on critical strikes.
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.